QuakeCon 2006 (Page 8) - The Main Event, Part 3
Let's see if I
can get this done before 2007. I'd be a terrible journalist.
QuickDraw Final
So they didn't
actually call 2 new people up (I was hoping they would so I'd get one
more chance, but oh well). These were the plyers who won the 1v1
QuickDraw tournaments:
Instead of
bringing up new players, Todd proposed a winner takes all 1v1
match. The contestants could take their $1000 home, or play a
match to potentially make $2000. Nobody budged. Todd
sweetened the deal to $4000.
Eventually 2
people agreed to go at it: LoSt-CaUsE and KaL.
LoSt-CaUsE
won. I don't remember which one he was...
Fortunately
my camera is awesome, so I can read the nametag. The guy with the
long hair is KaL. They gave him a case and some other stuff as a
consolation prize. Props to him for stepping up to the
plate. You can get $1000 anywhere, but getting beaten in a Quake4
1v1 tournament on stage with thousands of people watching you?
You can only get that at QuakeCon.
Rubber Boy
This guy was
crazy. I'm at a loss of words as to how to describe him, so...
more pictures!
I've seen people
who can put their foot behind their head before. I have not,
however, seen somebody who could do it without using his hands.
Ehrr... no.
That's just not right. I couldn't get a good shot of this, so I
had to take a photo of the projector screen.
Rubber Boy
demonstrated his ability to fit through a regulation size
racquet. After waddling around with his arm between his legs for
a bit leaving the audience in hysterics he paused for a moment,
"What? That's how you do it!"
As if that wasn't
enough. He did it again. Sideways.
"I need to
concentrate here. This next part is completely nuts!"
More completely
unnatural positions...
Next it's a
toilet seat. This is smaller than a racquet, so he calls up a
volunteer for assistance.
That didn't
work. Time for a different approach. The volunteer is
somewhat hesitant to approach another man from the rear.
Can't say that I
blme him.
But they were
victorious in the end! In the end? Over the end? Hm.
Show's just about
over. Time for RubberBoy to box himself up so he can be shipped
home.
Almost there....
The things people
will do for discounted air fare. Seriously, though, that is
pretty impressive. Weird, but impressive. I figured the
overall volume of a human body would be more than could fit in that box.
Awards
I'll spare you most
of the shots I took here. They're kind of boring and
redundant. I'm sure they're important to some people, but not
me. I din't even participate in any tournaments.
idle.ee won the
Wolfenstein: Enemy Territory tournament, I believe. I just picked
this shot because it turned out well. Congrats to those guys and
everybody else who won at QuakeCon 2006. Perhaps next year I'll
get my butt kicked by you.
Wrapping it Up
Well, that's about
it. Time to pack up and head home. Here are a few of the
last photographs I grabbed before heading out.
Here are some of
the guys I hung out with. I'm not sure why we bothered holding up
our name tags. It's not like you can read them.
The network went
down temporarily, so we were entertained by a Meatwad impersonation
contest.
Only a select few
people stayed around until the bitter end. Most of us played
Quake3 instagib. The limited number of people made it easy to
pinpoint that guy who kept kicking my butt. I was going to talk
to him, but I glanced at his mouse... what were those weird pads on the
buttons? Those weren't pads! The mouse was so worn that the
entire surface of the mouse had worn off and patches of white plastic
were showing through. No need to talk, he was obviously far more
hardcore than I. No pics, sorry.
As promised so
long ago that you probably forgot about it: pictures of the white
crate. I packed my whole computer and monitor in this beast.
Mouse pad,
too! I think next year I want something a little more portable,
like a shuttle or laptop. There was enough going on at QuakeCon
that bringing my own computer was almost unnecessary.
Hope you enjoyed
my QuakeCon 2006 "documentation". Unlike my E3 review, I actually
finished it in the same year as the event... barely. Maybe
I'll see you at QuakeCon 2007. Oh, and thanks to id Software and
all the other great people who made QuakeCon a success (and fun games
to play there, too!)
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