Recamming With Keygrip2
Trying to make a Quake2 movie?
Maybe you just wanna make a third person view of a cool DM kill you made?
We'll here's how. First off, if you don't have it, you'll need to
Install, open the demo, yadda yadda... ok. The first thing you'll
need to do is make it so the player is visible in 3rd person. Go
to the demo information (the "i" button, or View|Demo Information)
and set the player number to -1, while you're at it, set the "Max Clients"
to 1 too (allows you to change demo speeds and stuff if you want to later):
Now, start up the demo server (View|Demo
Server or the little plug button). Click "Connect."
If you have problems connecting, make
sure you're on block 0. I have often had problems connecting (q2
just sits there) when it's anywhere else.
Now, then, let's place the first camera.
I'm going to do a camera that is stationary, but pans to follow the player.
To activate the mouse (Keygrip2 deactivates it) type "in_mouse 1" at the
console or hit the \ key (should be bound). Find a good position
and angle, then click the "+" button to add a camera.
Now hit the play button and pause it
on the last block you want to use that camera. You can also use the
next block button ( |> ) if you want to move frame by frame for a short
segment. Aim the camera how you want it and stuff...
Hit the "+" button to add another camera.
We want the angle transition to follow the player. The player entity
should be 1 (unless you are following another player, rocket or something
else). Set this on the first camera. These settings
set how one camera fades to the next.
Now the camera should follow the player
as he flies through the air! (or whatever he's doing).
That's Great, but the HUD and Weapon...
Yeah, yeah. You don't want the
HUD and weapon and all that crap showing. Here's what you do.
Back in the demo information ("i" button), replace all the crap in the
status bar value with a single space, like this: " " (without the quotes).
HUD? Nope, it's gone! Now
we'll take care of the weapons, camera bobbing, and pain flashes all in
one swoop. What we're going to do is replace the weapon model indexes and
stuff with... nothing! (Actually, I believe "0" is the more PC term).
Hit the find button (the one that looks like binoculars), select "Replace"
under "Find Type," select "playerinfo" under "Message Type," and check
"Parameters." Now, make sure there is nothing in the top parameters
box, and in the bottom, put "0" in all of the "View Offsets," "Kick Angles,"
the "Gun Index," and if you want to get rid of the screen changing color
with the player pain or going underwater, put "0"'s in all of the "Blend"'s
Ahh, much better now. None of
that stuff cluttering up the screen.
So you wanna do some Matrix style
... to be continued ... (maybe? If anyone requests it)...
I try to make these tutorials as easy
to follow as I can, but if there's anything you're unclear about, email
me and let me know.